The genre was born in 1980 with Rogue and a brutal idea: dying resets everything. Four decades later, games like Hades, Slay the Spire, and The Binding of Isaac have turned that concept into something almost addictive. What's interesting is how broad and varied the catalog has become: fast-paced action roguelikes, turn-based deckbuilders, successful roguelites, pure ASCII dungeon crawlers... Every run generates a new map, reshuffles the loot, and gives you fresh reasons to keep going.